title:    pinion2: clockwork
   release date:    October 31, 1999 [text]
   game:    q1
   information:
     Clockwork is the most exhausting map I have ever created. It took an astounding 10 months of development to create and had enough trashed rooms to build another map with. As it turns out, this wasn't a fantastic map in terms of layout and never received much response. In terms of looks, however, it is exactly what I wanted to build. The lighting detail is huge (as many as 9 sub spotlights to create the effect of each of the main room spots). The structure itself got to the point where I liked it so much, I couldn't bear to trash the whole thing and start another map, but at the same time, I didn't want to disturb it by adding more sections. As a result of this map, I decided it was time for me to stop, and I gradually drifted away from the community.